Story Source: EdSurge ~ Go to Original Article


By: Sean Arnold  

I find it baffling that in 2019 I still have to explain why it’s important to play with students, especially when Fortune 500 companies are gamifying their workplace and their customer outreach, profitable gamer-culture on YouTube is on the rise and colleges have eSports teams.

It’s even more baffling when you acknowledge that throughout history…

CONTINUE READING AT AUTHOR’S WEBSITE >>